The Role of Adults in Giving and Receiving Feedback for Game Design Sessions with Students of the Early Childhood.
George KalmpourtzisLazaros VrysisGeorge KetsiakidisPublished in: IMCL (2017)
Keyphrases
- game design
- early childhood
- computer games
- young children
- game based learning
- experiential learning
- educational games
- video games
- computational thinking
- serious games
- playing games
- learning technologies
- game play
- learning experience
- design process
- higher education
- computer technology
- programming concepts
- learning theories
- digital games
- learning styles
- digital photography
- learning activities
- learning process
- mobile learning
- learning outcomes
- technology integration
- collaborative learning