For Whom the Games Toll: A Qualitative and Intergenerational Evaluation of What is Serious in Games for Older Adults.

Najmeh Khalili-MahaniBob De SchutterMahsa MirgholamiEileen Mary HolowkaRebecca GoodineScott DeJongRoseleen McGawSue MeyerKim Sawchuk
Published in: Comput. Games J. (2020)
Keyphrases
  • older adults
  • video games
  • computer games
  • management system
  • eye tracking
  • educational games
  • web accessibility
  • artificial intelligence
  • multi agent
  • user centric