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Latency- and Hazard-Free Volume Memory Ar chitecture for Direct Volume Rendering.
Martijn De Boer
A. Gröpl
Jürgen Hesser
Reinhard Männer
Published in:
Workshop on Graphics Hardware (1996)
Keyphrases
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direct volume rendering
volume data
volume rendering
augmented reality
finite element
ray casting
volume visualization
rendered images
data transfer
graphics hardware
video sequences
motion capture