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Latency- and Hazard-Free Volume Memory Ar­ chitecture for Direct Volume Rendering.

Martijn De BoerA. GröplJürgen HesserReinhard Männer
Published in: Workshop on Graphics Hardware (1996)
Keyphrases
  • direct volume rendering
  • volume data
  • volume rendering
  • augmented reality
  • finite element
  • ray casting
  • volume visualization
  • rendered images
  • data transfer
  • graphics hardware
  • video sequences
  • motion capture