MEIO: M-learning, social networks and gamification for environmental education.
Maykol Livio SantosRodrigo de SouzaMaria do Carmo L. da SilvaPublished in: EATIS (2016)
Keyphrases
- m learning
- mobile learning
- social networks
- distance education
- user experience
- lifelong learning
- higher education
- e learning
- mobile technologies
- mobile devices
- mobile phone
- distance learning
- technical infrastructure
- learning experience
- serious games
- learning technologies
- mobile applications
- informal learning
- social network analysis
- educational contexts
- learning tools
- language learning
- social networking
- global warming
- online social networks
- learning content
- social computing
- online learning
- social interaction
- context aware
- learning activities
- social media
- user interaction
- wireless technologies
- educational materials
- pervasive learning
- information and communication technologies
- game mechanics
- learning systems
- blended learning
- database