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A Methodology for Gamifying Smart Cities: Navigating Human Behavior and Attitude.
Mizuki Sakamoto
Tatsuo Nakajima
Sayaka Akioka
Published in:
HCI (21) (2014)
Keyphrases
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human behavior
smart cities
smart city
human subjects
daily life
visual attention
entry point
real time
service integration
service oriented
world wide
cloud computing
higher level
web applications
data analysis
digital libraries
e learning
computer vision