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Exposing Middle School Girls to Programming via Creative Tools.
Gahgene Gweon
Jane Ngai
Jenica Rangos
Published in:
INTERACT (2005)
Keyphrases
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middle school
high school
sensemaking
high school students
middle school students
video games
science students
computer technology
science education
science learning
learning opportunities
concept maps
science curriculum
thinking skills
science classroom
design process
computer programming
cognitive processes