Person-Centered Virtual Serious Games: Mental Health Education.
Celina Da SilvaAndrei B. Bezerra TorresBill KapralosEva PeisachovichAdam DubrowskiVeronica BaltazarBilal QureshiNelson CaraballoPublished in: COMPSAC (2021)
Keyphrases
- serious games
- mental health
- virtual environment
- virtual characters
- virtual world
- virtual reality
- game play
- game engine
- learning processes
- design principles
- educational games
- video games
- game design
- augmented reality
- game development
- learning scenarios
- educational tools
- educational software
- intelligent tutoring
- communication skills
- soft skills
- social interaction
- game based learning
- digital games
- computer games