Deepthink: A Second Life Environment for Part-time Research Students at a Distance.
Lucia RapanottiLeonor BarrocaMaria Vargas-VeraAhmad J. ReevesPublished in: ICALT (2010)
Keyphrases
- virtual world
- student learning
- learning environment
- online environment
- distance learning
- undergraduate students
- learning experience
- learning process
- educational environment
- learning community
- college students
- high school students
- distance measure
- collaborative learning environment
- virtual reality
- learning styles
- learning activities
- university level
- high school
- collaborative learning environments
- e learning
- tutoring system
- distance education
- learning tools
- learning outcomes
- higher education
- distance function
- mobile robot
- real time
- online course
- educational settings
- dynamic environments
- collaborative learning
- immersive environments
- educational materials
- computer science students