Engaging Users with Educational Games: The Case of Phishing.
Matt DixonNalin Asanka Gamagedara ArachchilageJames NicholsonPublished in: CoRR (2019)
Keyphrases
- educational games
- video games
- game design
- learning tools
- educational tools
- game based learning
- computer games
- recommender systems
- game play
- serious games
- educational experiences
- simulation game
- user experience
- social networks
- software engineering
- student modeling
- mobile games
- children learn
- end users
- user interface
- digital games
- interactive learning environments