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Designing smarter touch-based interfaces for educational contexts.

Lisa AnthonyQuincy BrownBerthel TateJaye NiasRobin BrewerGermaine Irwin
Published in: Pers. Ubiquitous Comput. (2014)
Keyphrases
  • educational contexts
  • higher education
  • digital games
  • user interface
  • social networking
  • m learning
  • language learning
  • distance education
  • neuro fuzzy
  • pedagogical approaches