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Designing smarter touch-based interfaces for educational contexts.
Lisa Anthony
Quincy Brown
Berthel Tate
Jaye Nias
Robin Brewer
Germaine Irwin
Published in:
Pers. Ubiquitous Comput. (2014)
Keyphrases
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educational contexts
higher education
digital games
user interface
social networking
m learning
language learning
distance education
neuro fuzzy
pedagogical approaches