Dreadful Virtualities: A Comparative Case Study of Player Responses to a Horror Game in Virtual Reality and Flat Screen.
Marta Clavero JiménezAmanda M. S. JamesMarcello A. Gómez MaureiraIsabelle KniestedtPublished in: ACE (2017)
Keyphrases
- virtual reality
- case study
- game play
- virtual world
- virtual environment
- repeated games
- multi player
- two player games
- imperfect information
- video games
- image recognition
- board game
- game mechanics
- game playing
- serious games
- human players
- game players
- virtual space
- boolean games
- computer games
- computer graphics
- augmented reality
- three dimensional
- card game
- massively multiplayer online role playing games
- pure nash equilibria
- computer poker
- evaluation function
- game theoretic
- virtual museum
- nash equilibrium
- photorealistic
- collaborative virtual environments
- game theory
- minimax search
- virtual reality technology
- educational games
- game design
- computer animation
- virtual training
- role playing game
- game tree
- computer interface
- multi sensory
- visual data mining
- computer vision
- virtual reality environments
- tangible user interface
- computer generated forces
- real time