Students' and Teachers' Perceptions of Using Video Games in Science Classroom: A Literature Review.
Xiaotong YangPublished in: SN Comput. Sci. (2021)
Keyphrases
- video games
- middle school
- literature review
- science classroom
- learning experience
- case study
- game play
- high school
- authoring tool
- game based learning
- educational games
- computer games
- mathematics learning
- game design
- learning tools
- game playing
- attitudes toward
- learning environment
- computer supported
- higher education institutions
- computer technology
- high school students
- teaching methods