Whac-A-Mole: Exploring Virtual Reality (VR) for Upper-Limb Post-Stroke Physical Rehabilitation based on Participatory Design and Serious Games.
Hélder ParaenseBernardo MarquesPaula AmorimPaulo DiasBeatriz Sousa SantosPublished in: VR Workshops (2022)
Keyphrases
- virtual reality
- serious games
- participatory design
- virtual environment
- usability testing
- virtual space
- lessons learned
- design decisions
- virtual world
- cooperative learning
- learning technologies
- computer graphics
- virtual training
- virtual humans
- collaborative virtual environments
- design principles
- interactive virtual
- educational games
- three dimensional
- real world
- educational technology
- virtual reality technology
- case study
- haptic interaction
- metadata
- video games
- database systems
- strengths and weaknesses
- digital libraries