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Serious games to cognitively stimulate older adults: a systematic literature review.
Vanessa Palumbo
Fabio Paternò
Published in:
PETRA (2020)
Keyphrases
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literature review
serious games
older adults
virtual environment
case study
computer literacy
video games
computer games
ambient assisted living
learning processes
smart home
learning scenarios
design principles
educational games
assistive technology
statistically significant
mobile learning
government services