Training doctors' social skills to break bad news: evaluation of the impact of virtual environment displays on the sense of presence.
Magalie OchsDaniel MestreGrégoire de MontcheuilJean-Marie PergandiJorane SaubestyEvelyne LombardoDaniel FranconPhilippe BlachePublished in: J. Multimodal User Interfaces (2019)
Keyphrases
- virtual environment
- serious games
- social skills
- virtual training
- virtual humans
- virtual reality
- virtual world
- synthetic characters
- computer graphics
- learning processes
- multi user
- virtual characters
- physical environment
- interaction model
- higher education
- social media
- virtual space
- haptic interaction
- three dimensional
- social networks
- real time