Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games.
Rina R. WehbeTerence DicksonAnastasia KuzminykhLennart E. NackeEdward LankPublished in: CHI (2020)
Keyphrases
- cooperative
- physical objects
- physical space
- game theory
- game playing
- virtual space
- video games
- real world
- games played
- imperfect information
- low dimensional
- multi player
- ubiquitous computing
- online game
- real time
- computer games
- space time
- digital content
- virtual environment
- digital media
- search space
- multi agent systems