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The Application of the CISD2 Methodology for the Definition of a Serious Game Competence-Based Learning Scenario in the Domain of Sustainable Manufacturing.

Gregor CerinsekHeiko DuinFiorella ColomboBorzoo PourabdollahianStanislaw Plebanek
Published in: SGDA (2012)
Keyphrases
  • learning scenarios
  • serious games
  • learning processes
  • learning experience
  • learning activities
  • artificial intelligence
  • evaluation model
  • reinforcement learning
  • video games
  • educational games
  • game design