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Object Selection in Virtual Environments using an Improved Virtual Pointer Metaphor.
Frank Steinicke
Timo Ropinski
Klaus H. Hinrichs
Published in:
ICCVG (2004)
Keyphrases
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virtual environment
virtual reality
virtual world
virtual objects
computer graphics
d objects
collision detection
multi user
data structure
virtual characters
virtual humans
learning processes
interaction model
role play
serious games
computer vision
physical space
synthetic characters