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GPU-based multi-slice per pass algorithm in interactive volume illumination rendering.

Dening LuoYi LinJianwei Zhang
Published in: Frontiers Inf. Technol. Electron. Eng. (2021)
Keyphrases
  • computational complexity
  • image analysis
  • multislice
  • ray casting
  • image segmentation
  • high quality
  • segmentation algorithm
  • computer graphics