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On games corresponding to sequencing situations with ready times.
Herbert Hamers
Peter Borm
Stef Tijs
Published in:
Math. Program. (1995)
Keyphrases
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orders of magnitude
game theory
game theoretic
video games
nash equilibrium
weighted majority
real world
game tree search
game development
nash equilibria
educational games
information systems
game design
game playing
computer games
multiagent systems
cooperative
e learning
general game playing