Login / Signup
Game Identity-Based Motivations of Playing World of Warcraft and Their Psychological Outcomes.
Patricia L. Obst
Xiang Zhao
Katherine M. White
Erin L. O'Connor
Huon Longman
Published in:
Cyberpsychology Behav. Soc. Netw. (2018)
Keyphrases
</>
role playing game
computer games
video games
game playing
online game
multi player
imperfect information
situated learning
game play
board game
educational games
card game
game players
games played
game design
playing games
signature scheme
nash equilibrium
human decision making