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Reviewing the need for gaming in education to accommodate the net generation.
Geertje Bekebrede
H. J. G. Warmelink
Igor Mayer
Published in:
Comput. Educ. (2011)
Keyphrases
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serious games
e learning
digital game based learning
distance learning
information and communication technologies
mobile learning
web based learning
st century
mobile games
educational environment
educational institutions
lifelong learning
technology enhanced learning
hong kong
educational technology
video games
virtual environment
neural network
educational games
knowledge society
young students