Reviewing the need for gaming in education to accommodate the net generation.
Geertje BekebredeH. J. G. WarmelinkIgor MayerPublished in: Comput. Educ. (2011)
Keyphrases
- serious games
- e learning
- digital game based learning
- distance learning
- information and communication technologies
- mobile learning
- web based learning
- st century
- mobile games
- educational environment
- educational institutions
- lifelong learning
- technology enhanced learning
- hong kong
- educational technology
- video games
- virtual environment
- neural network
- educational games
- knowledge society
- young students