The influence of video games on executive functions in college students.
Melissa T. BuelowBradley M. OkdieAshley B. CooperPublished in: Comput. Hum. Behav. (2015)
Keyphrases
- video games
- college students
- high school
- learning experience
- game play
- game design
- attitudes toward
- educational games
- computer assisted language learning
- computer games
- status quo
- learning strategies
- united states
- intrinsic motivation
- learning tools
- thinking skills
- middle school
- game playing
- computer networking
- mathematics learning
- commercial games
- game players
- learning process
- educational video games
- interpersonal communication
- virtual environment