Feasibility of Training Athletes for High-Pressure Situations Using Virtual Reality.
Cheryl StinsonDoug A. BowmanPublished in: IEEE Trans. Vis. Comput. Graph. (2014)
Keyphrases
- virtual reality
- virtual training
- high pressure
- virtual environment
- training sessions
- computer graphics
- augmented reality
- virtual world
- computer animation
- three dimensional
- photorealistic
- skill acquisition
- virtual humans
- virtual museum
- computer generated forces
- virtual space
- image processing
- virtual reality technology
- tangible user interface
- pattern recognition
- computer vision
- real time