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Emotional response patterns and sense of presence during video games: potential criterion variables for game design.
Niklas Ravaja
Mikko Salminen
Jussi Holopainen
Timo Saari
Jari Laarni
Aki Järvinen
Published in:
NordiCHI (2004)
Keyphrases
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video games
game design
game play
educational games
computer games
game based learning
learning experience
learning games
commercial games
serious games
learning tools
case study
playing games
game engine
learning objectives
game development
game playing
design patterns
design process