OctoPocus in VR: Using a Dynamic Guide for 3D Mid-Air Gestures in Virtual Reality.
Katherine FennedyJeremy HartmannQuentin RoySimon Tangi PerraultDaniel VogelPublished in: IEEE Trans. Vis. Comput. Graph. (2021)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- computer animation
- photorealistic
- computer generated forces
- augmented reality
- virtual world
- virtual training
- dynamic environments
- multi sensory
- three dimensional
- interactive virtual
- virtual laboratory
- virtual space
- real time
- force feedback
- virtual museum
- virtual reality technology
- virtual humans
- digital museum
- collaborative virtual environments
- hand gestures
- hidden markov models
- multimedia
- computer vision