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FoodChoices(Q): Exploring the Design of a Serious Game Proxy for Likert-style Survey Questionnaires.

Kamil RogodaPiotr DaniszewskiKamil FlorowskiRishab MathurKourosh AmouzgarJames MackenzieKim SauvéAbhijit Karnik
Published in: Proc. ACM Hum. Comput. Interact. (2022)
Keyphrases
  • serious games
  • design principles
  • data collection
  • game engine
  • user interface
  • software architecture
  • cross sectional
  • search algorithm
  • learning activities
  • design patterns
  • game play
  • game design