Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems.
Lauren S. FerroSteffen P. WalzStefan GreuterPublished in: ICEC (2014)
Keyphrases
- high accuracy
- support vector machine svm
- cost function
- dynamic programming
- high precision
- similarity measure
- pairwise
- clustering method
- building blocks
- objective function
- preprocessing
- synthetic data
- significant improvement
- optimization algorithm
- detection method
- theoretical analysis
- management system
- mathematical model
- fully automatic
- model selection
- image quality
- data sets
- experimental evaluation
- control system
- k means
- computational complexity
- case study
- machine learning