In-cAR Gaming: Exploring the use of AR headsets to Leverage Passenger Travel Environments for Mixed Reality Gameplay.
Henry TogwellMark McGillGraham A. WilsonDaniel MedeirosStephen Anthony BrewsterPublished in: CHI Extended Abstracts (2022)
Keyphrases
- mixed reality
- game play
- augmented reality
- video games
- intelligent environments
- real environment
- computer games
- educational games
- computer generated imagery
- serious games
- game design
- virtual world
- distance learning
- virtual reality
- learning experience
- game playing
- human computer interaction
- game based learning
- virtual objects
- game players
- real scenes
- dynamic environments
- game mechanics
- learning processes
- user experience
- ambient intelligence
- design principles
- live video
- robotic systems
- real time
- computer graphics
- learning process
- artificial intelligence