The reality helmet: a wearable interactive experience.
Daniel FallmanKalle JalkanenHenrik LörstadJohn A. WaterworthJonas WestlingPublished in: SIGGRAPH (2003)
Keyphrases
- user interaction
- highly interactive
- low cost
- computer graphics
- augmented reality
- graphical interface
- learning curve
- gesture recognition
- human computer interaction
- virtual reality
- immersive environments
- database
- user friendly
- activity recognition
- ambient intelligence
- information technology
- case study
- artificial intelligence
- genetic algorithm
- real time