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Fast Collision Culling in Large-Scale Environments Using GPU Mapping Function.
Quentin Avril
Valérie Gouranton
Bruno Arnaldi
Published in:
EGPGV@Eurographics (2012)
Keyphrases
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mapping function
real time rendering
nonlinear dimensionality reduction
computer vision
least squares
image pixels
graphics processing units
machine learning
low dimensional
manifold learning
control points
kernel principal component analysis