A combinatorial marching hypercubes algorithm.
Antonio CasteloLucas Moutinho BuenoMarcio GameiroPublished in: Comput. Graph. (2022)
Keyphrases
- learning algorithm
- cost function
- dynamic programming
- detection algorithm
- theoretical analysis
- preprocessing
- computational cost
- worst case
- experimental evaluation
- single pass
- optimization algorithm
- times faster
- k means
- computational complexity
- improved algorithm
- significant improvement
- recognition algorithm
- classification algorithm
- tree structure
- convex hull
- computationally efficient
- segmentation method
- experimental study
- clustering method
- shortest path
- particle swarm optimization
- objective function
- similarity measure
- decision trees
- image processing