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Was sich aus Second Life lernen lässt.

Danny PannickeRüdiger Zarnekow
Published in: HMD Prax. Wirtsch. (2013)
Keyphrases
  • virtual world
  • virtual environment
  • facial action units
  • social software
  • virtual reality
  • real time
  • data sets
  • information retrieval
  • image processing
  • case study
  • high level
  • bayesian networks
  • multi user