Leveling up: Are non-gamers and women disadvantaged in a virtual world classroom?
Clyde A. WardenJames O. StanworthChi-Cheng ChangPublished in: Comput. Hum. Behav. (2016)
Keyphrases
- virtual world
- game based learning
- online game
- virtual environment
- science learning
- virtual reality
- multi user
- collaborative learning
- learning environment
- student learning
- mixed reality
- virtual communities
- resource allocation
- information technology
- learning activities
- elementary school
- physical world
- virtual learning environments
- middle school
- virtual space
- digital games
- technology enhanced
- game play
- learning process
- online gaming
- social context
- computer usage