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Heuristics to Support the Evaluation of Optimal Experience in Educational Games for Learning Japanese as a Second Language.
Fabio Phillip Rocha Marques
Leonardo Cunha de Miranda
Published in:
J. Interact. Syst. (2023)
Keyphrases
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educational games
digital games
learning algorithm
educational tools
search algorithm
learning process
learning analytics
online learning
learning scenarios
facilitate learning
reinforcement learning
optimal solution
learning games
design guidelines
interactive learning environments
native speakers