The impact of serious games with humanoid robots on mild cognitive impairment older adults.
Marco MancaFabio PaternòCarmen SantoroEleonora ZeddaChiara BraschiRoberta FrancoAlessandro SalePublished in: Int. J. Hum. Comput. Stud. (2021)
Keyphrases
- serious games
- older adults
- humanoid robot
- virtual environment
- high degree of accuracy
- mild cognitive impairment
- video games
- educational games
- multi modal
- game play
- brain images
- smart home
- computer literacy
- human motion
- learning processes
- assistive technology
- computer games
- case study
- artificial intelligence
- human brain
- software engineering
- regression analysis
- database systems