Effects of virtual presence and learning outcome using low-end virtual reality systems.
Matias Nicolás SelzerNicolás Fernando GazcónMartín L. LarreaPublished in: Displays (2019)
Keyphrases
- force feedback
- virtual reality
- low end
- virtual environment
- high end
- learning outcomes
- virtual world
- augmented reality
- computer graphics
- virtual reality technology
- virtual space
- virtual museum
- interactive virtual
- three dimensional
- learning experience
- virtual reality environments
- virtual humans
- computer systems
- cognitive load
- digital museum
- multimedia
- computer vision
- individual differences
- learning styles
- general purpose
- video sequences
- image processing