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Using commercial video games in flipped classrooms to support physical concept construction.
S.-H. Ye
T.-Y. Hsiao
Chuen-Tsai Sun
Published in:
J. Comput. Assist. Learn. (2018)
Keyphrases
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video games
commercial games
computer games
learning experience
game design
middle school
educational games
game playing
game engine
end users
game play
machine learning
collaborative learning
learning tools
computer technology