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Theory of consumption value: A lens to examine the use and continual use intention of online game subscription services.

Wee-Kheng TanPei-Huan Chiu
Published in: Comput. Hum. Behav. (2024)
Keyphrases
  • online game
  • web services
  • end users
  • context aware
  • service providers
  • online gaming
  • computer games
  • educational games
  • learning process
  • bdi agents