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The MIX computer as an educational tool.

E. M. GreenawaltDonald I. Good
Published in: ACM Annual Conference (1) (1972)
Keyphrases
  • educational tool
  • learning environment
  • computer technology
  • data mining
  • computer systems
  • digital games
  • real time
  • data sets
  • genetic algorithm
  • user interaction
  • computer games
  • computer architecture