Design of Children's Entertainment and Education Products Based on AR Technology.
Yi LuTao HuangJian LiuJiangtao GongPublished in: HCI (24) (2021)
Keyphrases
- case study
- engineering education
- augmented reality
- st century
- web based education
- design studio
- media technology
- engineering design
- product design
- product line
- primary school
- design process
- educational experiences
- teacher professional development
- paradigm shift
- secondary school
- learning games
- knowledge society
- product development
- design principles
- video games
- computer games
- mobile learning