BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games.
Misha SraXuhai XuPattie MaesPublished in: CHI (2018)
Keyphrases
- virtual reality
- computer interface
- virtual environment
- tangible user interface
- augmented reality
- computer graphics
- three dimensional
- photorealistic
- virtual world
- user interface
- virtual humans
- virtual reality technology
- computer animation
- interactive virtual
- computer games
- multi sensory
- virtual museum
- force feedback
- virtual training
- game theory
- human computer interaction
- virtual space
- pattern recognition
- human computer interface
- real time
- machine learning