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Algorithms for computing strategies in two-player simultaneous move games.
Branislav Bosanský
Viliam Lisý
Marc Lanctot
Jirí Cermák
Mark H. M. Winands
Published in:
Artif. Intell. (2016)
Keyphrases
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significant improvement
computational complexity
data structure
video games
machine learning
computational cost
theoretical analysis
machine learning algorithms
orders of magnitude
search strategies
nash equilibrium
game theoretic
learning agents