Humor Techniques: From Real World and Game Environments to Smart Environments.
Anton NijholtPublished in: HCI (21) (2015)
Keyphrases
- smart environments
- real world
- ambient intelligence
- context aware
- sensor data
- wearable computing
- activity recognition
- smart home
- health monitoring
- pervasive computing
- intention recognition
- human behavior
- human activities
- video games
- ubiquitous systems
- data mining
- game theory
- neural network
- ubiquitous computing
- intelligent environments
- ambient assisted living
- artificial neural networks
- machine learning
- data sets
- ambient intelligence systems
- human subjects
- context awareness
- computer games
- management system
- cooperative