Soft-computing-based emotional expression mechanism for game of computer Go.
Chang-Shing LeeMei-Hui WangMeng-Jhen WuYukiko NakagawaHiroshi TsujiYoichi YamazakiKaoru HirotaPublished in: Soft Comput. (2013)
Keyphrases
- soft computing
- monte carlo tree search
- game tree search
- fuzzy logic
- computational intelligence
- monte carlo
- uct algorithm
- soft computing methods
- intelligent systems
- fuzzy systems
- information fusion
- game playing
- evolutionary computation
- rough sets
- neural network
- learning paradigms
- artificial neural networks
- data mining
- evolutionary computing
- fuzzy sets
- artificial intelligence
- game play
- machine learning
- game theory
- temporal difference learning
- real time
- imperfect information
- granular computing
- evaluation function
- hybrid intelligent systems
- human players
- nash equilibrium
- video games
- intuitionistic fuzzy sets
- computer vision
- control system