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Depictions of Female Protagonists in Digital Games: A Narrative Analysis of 2013 DICE Award-Winning Digital Games.
Mildred F. Perreault
Gregory P. Perreault
Joy Jenkins
Ariel Morrison
Published in:
Games Cult. (2018)
Keyphrases
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digital games
gender differences
learning environment
digital game based learning
game based learning
educational games
computer games
hong kong
game design
award winning
foreign language learners
database
educational contexts
digital media
game play
learning tools
case study