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Extracting Interaction-Created Surplus.

Ran Spiegler
Published in: Games Econ. Behav. (2000)
Keyphrases
  • human computer interaction
  • computer vision
  • three dimensional
  • multiscale
  • user interaction
  • automatically extracting
  • case study
  • image segmentation
  • similarity measure
  • bayesian networks
  • automatic extraction