Finding appropriate settings for fairness and engagement in a newly designed game through self-playing AI program: A case study using Japanese crossword game 'MyoGo Renju'.
Liu XinyueFu LupingMohd Nor Akmal KhalidHiroyuki IidaPublished in: Entertain. Comput. (2020)
Keyphrases
- computer games
- game playing
- game theory
- newly designed
- board game
- card game
- video games
- online game
- game theoretic
- imperfect information
- artificial intelligence
- educational games
- human players
- game players
- computer chess
- nash equilibrium
- game play
- game design
- game based learning
- game mechanics
- game ai
- games played
- multi player
- resource allocation
- digital games
- computer programs
- image quality
- wavelet transform