A Player for Tactical Air Strike Games Using Evolutionary Computation.
Aaron J. RiceJohn R. McDonnellAndy SpydellStewart StremlerPublished in: CIG (2006)
Keyphrases
- evolutionary computation
- game play
- pure nash equilibria
- evolutionary algorithm
- boolean games
- imperfect information
- genetic programming
- repeated games
- two player games
- board game
- computational intelligence
- game players
- machine learning and data mining
- video games
- swarm intelligence
- human players
- genetic algorithm
- fitness function
- game mechanics
- computer games
- evolutionary design
- computer poker
- fuzzy logic
- fuzzy systems
- serious games
- optimisation problems
- game theory
- educational games
- evaluation function
- game playing
- minimax search
- evolutionary learning
- weighted voting games
- game theoretic
- cooperative coevolution
- neural network
- evolvable hardware
- nash equilibrium
- evolutionary approaches
- expert systems
- stochastic games
- nature inspired algorithms
- fitness landscape
- coalitional games
- gene expression programming
- search algorithm
- evolutionary strategy
- artificial intelligence