Proposal for a Serious Game to Assist in the Daily Care of Children with ASD Before Covid-19.
Vitor OikawaCibelle Albuquerque de la Higuera AmatoValéria Farinazzo Martins AmatoPublished in: HCI-COLLAB (2021)
Keyphrases
- serious games
- autism spectrum disorder
- social skills
- educational games
- computer games
- daily activities
- virtual environment
- game engine
- video games
- game play
- high risk
- game design
- long term
- learning scenarios
- game development
- qualitative analysis
- design principles
- game based learning
- visual perception
- learning processes
- communication skills
- health care
- young children
- school children
- social behavior
- learning tools